Programming Methodology

by Mehran Sahami · · · · 6 subscribers

This course is the largest of the introductory programming courses and is one of the largest courses at Stanford. Topics focus on the introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing. Programming Methodology teaches the widely-used Java programming language along with good software engineering principles. Emphasis is on good programming style and the built-in facilities of the Java language. The course is explicitly designed to appeal to humanists and social scientists as well as hard-core techies. In fact, most Programming Methodology graduates end up majoring outside of the School of Engineering

Lecture by Professor Mehran Shami for the Stanford Computer Science Department (CS106A). In the first lecture of the quarter, Professor Shami provides an overview of the course and begins discussing computer programming.

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Tags: engineering, itunes u, computer science

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Lecture by Professor Mehran Shami for the Stanford Computer Science Department (CS106A). In the second lecture, Professor Shami introduces Karel and shows the commands associated with the program.
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Lecture by Professor Mehran Shami for the Stanford Computer Science Department (CS106A). Professor Shami finishes his lecture on the program Karel by discussing common errors, comments, and advanced instructions.
computer, science, technology, programming, software, language, java, lecture, code, engineering, stanford, eclipse, Karel, commands, algorithm, while loop, condition, for loops, worlds, common errors, infinite loop, obob, run, decomposition
Lecture by Professor Mehran Shami for the Stanford Computer Science Department (CS106A). Professor Shami moves into the history of computing and introduces the program Java.
computer, science, technology, programming, software, language, java, lecture, source code, object code, engineering, stanford, Eniac, microprocessor, computational methods, binary, karel, machine language, compiler, classes, consoleprogram, dialogprogram
Lecture by Professor Mehran Shami for the Stanford Computer Science Department (CS106A). Professor Shami lectures on graphics, objects, classes, variables, and values pertaining to Java.
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Lecture by Professor Mehran Shami for the Stanford Computer Science Department (CS106A). Professor Shami continues to talk about expressions, variables, and values. He then finishes his lecture on conditions, scopes, if statements, and different loops.
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Lecture by Professor Mehran Shami for the Stanford Computer Science Department (CS106A). Professor Shami recaps on CASTs, then continues talking about loops, function, methods, and returning.
computer, science, technology, programming, software, variable, names, language, java, cast, Double, integers, loop and a half, while loop, for loop, method, void, type, expression, return, parameters, functions
Lecture by Professor Mehran Shami for the Stanford Computer Science Department (CS106A). Professor Shami reviews what he covered on methods and functions and then goes into more detail.
computer, science, technology, programming, software, variable, names, language, java, cast, Double, integers, method, void, type, expression, return, parameters, functions, information hiding, private void, public void, run, instance variable, import, ra
computer, science, technology, programming, software, variable, names, language, java, string, variables, readline, run, methods, return, constructors, implementing, class var, javadoc,
computer, science, technology, programming, software, variable, names, language, java, string, variables, readline, run, methods, return, constructors, implementing, class var, javadoc,
Lecture by Professor Mehran Shami for the Stanford Computer Science Department (CS106A). Professor Shami lectures on classes, constructors, instance variables, setters, strings, extending, interface, labels, and GArcs.
computer, science, technology, programming, software, variable, names, language, java, class, constructors, instance variables, setters, methods, public, private, units, extending, string, acm. graphics, GCanvas, GArc, graphicsprograms, interface, Glabel,