* (0:29) Brodeur’s slamdemic, language choices, and current game. * (6:13) The beginning of Brodeur’s problems with Actor. * (13:18) Cue Ball returns with some insight. * (17:20) Why this might have been the wrong solution for Brodeur and/or a misunder...
* (0:23) Who is Amy? * (1:07) Why do we tolerate so much bad behavior at our gaming tables? Separating this topic from what one might encounter during public games (e.g. conventions, organized play). * (8:41) Friendships aren’t transitive. Also,
An update on how COVID is impacting Fear the Con 2021.
* (0:28) In a world where… * (1:29) Laura is Lura, and now Dawn is Don? * (3:50) Explaining Masks and Powered by the Apocalypse. * (7:32) Transitioning the same characters from Masks to Necessary Evil. * (12:44) The implicit model of every RPG system.
* (0:29) Lura struggles with her own name, but we’re there to help! * (3:39) The flash fiction anthology, Worth 1,000 Words, is still available for purchase. * (7:43) Laura is starting a game for minority and marginalized people.
* (0:24) A literal F-bomb. * (1:27) The fishbowl of gaming in a game shop. * (16:22) The desired safety—yet expected vulnerability—of a public gaming space. Missing context. * (21:49) An allegory of pets. * (27:32) Please not just D&D;.
* (0:30) The flash fiction anthology, Worth 1,000 Words, is now out! * (3:35) Love for Johnny Lawrence that no child of the 80s should have. * (17:43) Wayne runs The Secret Lives of Gingerbread Men with a family audience.
* (0:24) Enjoying roleplaying as an artform. * (1:44) When desires collide. * (11:37) The opportunity to express or explore controversial ideas. * (16:54) Indulging a power fantasy. * (23:20) Stress relief.
* (0:29) Brodeur gets back on the ladder again. * (1:13) Dan plays doctor, which gets us wondering what makes people want to roleplay anything at all. * (5:59) Why it’s good to know what motivates someone to roleplay.
* (0:29) General Bootspital. * (7:19) More observations from roleplaying in an MMO. Not using freakshow characters to make yourself stand out. * (11:46) The great, unoccupied average. Distinguishing your character by who they are, not what they are.
* (0:29) Fear the Boot: Quarantine Edition. Plus, Brodeur versus Ladder. Ladder wins. NOTE: Brodeur has not actually lost an arm or eye. I meant to say he’d lost use of them. * (3:57) Roleplaying in an MMO, and why I never thought I’d do it.
* (0:24) Bringing everything together into a single ending. Remembering that the GM should get their say as well. * (8:05) The collaborative building of a world with conflict. The natural concern for one’s own creation.
* (0:30) Never humor Brodeur. * (1:17) Jason Brick is launching a new flash fiction anthology, with several Fear the Boot hosts contributing. You can find the Kickstarter here. * (4:23) The fine folks at Modiphius Entertainment feed Dan’s Enclave addic...
* (0:24) Brodeur’s response to our critiques. Settling disputes in online games. * (3:12) Minis are just cool to create and use. * (6:32) A form of art and inspiration. * (11:40) The value to visual thinkers and visual learners.
* (0:29) Models, minis, figs, and toy soldiers. Brodeur proposes Frostgrave. Why Chad is wrong about the Enclave being fully defeated. * (4:02) Minis in an RPG. Enriching or distracting? Brodeur’s blog post on the matter.
* (0:28) Brodeur’s site, Wayne’s site, and Fear the Boot’s Patreon. * (3:49) Looking at an updated view of the effect COVID is having on tabletop gaming. Setting some parameters on the discussion. * (8:47) The impact it’s had on our own games and gamin...
* (0:30) Nagging Brodeur to do an episode of Game Notes. Brodeur’s own show. * (7:21) Revisiting command structures in a game. Waiting to set roles until after you’ve had a chance to play your character. * (14:28) Your character isn’t their job.
* (0:28) Developing a GMing style. * (2:38) Defining “GMing style,” as it will be used in this show. * (9:19) Laura, as a GM who is running her formative games. * (12:10) Picking up helpful ideas from other GMs without losing your own style.
* (0:28) How this topic may tie into the next campaign in our actual play. * (7:47) The particular struggle over captain, as opposed to any other position on the bridge. * (9:21) The attractive folly of choosing a reluctant leader.