Functional Geekery

by Proctor · · · · 12 subscribers

Functional Geeks, Geeking Functionally

Functional Geeks Geeking Functionally
In this episode I talk with Paul Bone. We talk his introduction to functional programming through SQL of all places, exposure to Lisp and Haskell, Mercury Language, his work on parallelism, and more.
In this episode I talk with Eric Bailey. We talk his entry into functional programming; work with Scheme, Clojure, Haskell, and LFE; getting into the LFE community; interop story with other BEAM languages; Exercism.io; and much more.
In this episode I talk with Elise Huard. We talk her introduction to functional programming, the benefit of moving between Haskell and Clojure, her book "Game programming in Haskell", and more.
In this episode I talk with Mark Seemann. We talk his introduction to functional programming and F#, common principles between functional programming and object oriented programming, Haskell, lessons learned, planting the seeds of functional programming, and much, much more.
In this episode I talk with Garrett Smith. We talk his introduction to Erlang, building communities, conferences as a place for serendipity, and more.
In this episode I talk with Andreas Stefik. We cover the human factors side of programming languages and he gives a rundown of what the little research we have on programming language usability.
In this episode I talk with Edwin Brady. We talk Dependent Types and Idris. We cover his background of getting interested in dependent types, getting up and going with Idris, how to participate to drive Idris forward, and much more.
Functional Geekery Episode 53 - Scott Nimrod
In this episode I talk with Rúnar Bjarnason. We talk his introduction to functional programming, Haskell, Scala, his book Functional Programming in Scala, and more.
In this episode I talk with Brian Lonsdorf. We talk his intro to functional programming, introducing functional programming concepts using JavaScript, function composition, pure functions, and when he decides to choose between dynamic and static type systems.
In this episode I talk with Bridget Hillyer. We talk her introduction to functional programming, ClojureBridge, StrangeLoop, community building, Onyx Platform, and more.
In this episode I talk with Steve Vinoski and Francesco Cesarini. We talk their introduction to Erlang, and designing scalable, reliable systems with Erlang We talk their introduction to Erlang, and designing scalable, reliable systems with Erlang.
In this episode I talk with Matthias Felleisen. We talk his history with Schemes from The Little Lisper, How to Design Programs, to Typed Racket. We also cover teaching math to middle schoolers with Bootstrap, and using programming to teach problem solving and more.
In this episode I talk with John De Goes. We cover his introduction to functional programming, reasons for starting a functional programming conference, evolution of LambdaConf, what to look forward to at LambdaConf 2016, the choice to pick PureScript at SlamData, and more.
In this episode I talk with Kurt Schrader. We talk about his introduction to Clojure, deciding to build a company on Clojure and Datomic, how Datomic changes your thinking about databases and more.
In this episode I talk with Brooklyn Zelenka. We talk her introduction to functional programming, various user groups she has started, her consultancy Robot Overlord, and her Monad Nomad tour.
In this episode I talk with Michael Craig. We talk his introduction to Haskell, doing Haskell on the side and it's impact on his Ruby and Java, using Haskell in production, getting new people up to speed with Haskell, and more.
In this episode I talk with Brujo Benavides. We talk his history with Erlang, work with Inaka, community growth of Erlang, Erlang tooling, and importance of running Dialyzer on your codebase, and more.
In this episode I talk with Claudia Doppioslash. We talk about how she first got into functional programming; her experience with Clojure, Haskell, Idris, Erlang, Elixir, LFE, and Elm; Static vs Dynamic Types; and her goal of showing Functional Reactive Programming as a good way to do game development.