#220: Teach Xemo to Move, with Jeff Sprenger Oct. 31, 2016

from Robohub Podcast· ·

In this episode, Abate De Mey interviews Jeff Sprenger, founder of the startup Xemory in Vermont, USA. At Xemory they are developing a robot simulation game called Xemo, where players learn to animate virtual robots. This game tackles the common challenge of roboticists to develop lifelike motions for their physical robots.



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In this episode, Abate De Mey interviews Jeff Sprenger, founder of the startup Xemory in Vermont, USA. At Xemory they are developing a robot simulation game called Xemo, where players learn to animate virtual robots.

Complex motion at each joint is broken down into its more fundamental components, called degrees of freedom. Players are faced with the challenge of controlling the several degrees of freedom to recreate lifelike motions such as crawling, walking, jumping, and even dancing. These challenges are similar to the ones faced by roboticists trying to develop lifelike, robust and balanced motions for legged robots.

Sprenger discusses the unique ways different age groups and genders interact with the software. Through incorporating feedback from the students, Sprenger adds new activities and challenges to keep students engaged and challenged, improving their understanding of robot control.

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