Rustacean Station

by Jon Gjengset · · ·

Come journey with us into the weird, wonderful, and wily world of Rust.

Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 348, published on July 21, 2020.

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Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 347, published on July 14, 2020.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 346, published on July 6, 2020.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWir 345, published on June 29, 2020.
Mun June 26, 2020
First time host, long time editor Jeremy talks with Bas and Remco, creators of the Mun project. Mun is a programming language empowering creation through speedy, hot reloading iteration written in Rust. Why Rust for a project like this? That’s what we explore in this episode.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from this week’s issue of TWiR.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from this week’s issue of TWiR.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from this week’s issue of TWiR.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from this week’s issue of TWiR.
Nell Shamrell-Harrington - lead editor of This Week in Rust - takes you through highlights from this week’s issue of TWiR.
Jon and Ben examine the features of Rust 1.42 and Rust 1.43.
What's New in Rust 1.41 Feb. 19, 2020
Jon and Ben examine the features of Rust 1.41.
Another trio of interviews from RustFest 2019: Pietro Albini on Crater and the Rust Infrastructure Team; Pascal Hertleif on the Rust Developer Tools Team; and Santiago Pastorino on the Rust Latam conference in Latin America.
Three more interviews from RustFest 2019: Jake Shadle on using Rust for high- performance game engines at Embark, applying lessons learned from working on EA DICE’s Frostbite engine; Yoshua Wuyts on async-std and Rust’s async ecosystem; and Stjepan Glavina on crossbeam, Rust’s foundational library for powerful concurrency primitives.
What's New in Rust 1.40 Jan. 13, 2020
Jon and Ben review the changes introduced in Rust 1.40.
Two more interviews from RustFest 2019, first with lead RustFest organizer Jan-Erik Rediger and second with Tokio contributor Lucio Franco on the Tower gRPC framework.
In the first of our mini-interviews from RustFest 2019, we talk to Oliver Scherer about Miri, an interpreter for rustc’s internal bytecode, its use in const-evaluation, and its potential as an external tool for sanitizing unsafe code.
Vincent Prouillet talks about his experience building the Zola static site generator (formerly known as Gutenberg) and reflects on five years of working with Rust.
What's New in Rust 1.39 Nov. 26, 2019
Jon and Ben review the long-awaited changes in Rust 1.39.
What's new in Rust 1.38 Oct. 14, 2019
Jon and Ben review the changes introduced by the Rust 1.38 release.